In 2015, close to 98% of organizations used eLearning as part of their learning and development strategy, and the market is expected to grow even further in volume by the coming years.
Implementing games into the development programmes are becoming more and more widespread as they give users the opportunity to have instant feedback from the instructors and also participate in competitions, which is also a gamification element that makes learning more effective. Just think about leaderboards and how they affect your performance when playing games - or basically using any kinds of gamified content. This element can not only be used during training programs, but even to make everyday routine tasks more productive and challenging. Read more about basic game elements of learning games on elearningindustry.com.
Using videos as part of broadcasting the learning material is also a powerful tool to engage participants. But corporations need to be extra careful about length! Even though our multitasking capabilities have increased over the past two decades, our average attention span lasts no longer than 8 seconds, which is worse than the attention span of a goldfish. Therefore, developers of learning programmes must create engaging and short microlearning materials in the forms of videos. Videos and gamified elements can encourage learners to think, analyse, act and interact with the eLearning program.
A Case Study from SimTeam
At SimTeam we used our software for Development Centres, one of these projects included the assessment of over 300 leaders while playing with the simulation. Thanks to the flexibility of our platform, we have hidden a few of our friends and colleagues as employees at every virtual company, and pre-recorded video messages from them, addressing the virtual company's management. With this method we are able to provide real time feedback to participants, as well as assigning further tasks for them, therefore making the simulation even more engaging.
Published: 2016.06.13 14:18